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The Video Grid

The video grid shows several cameras at once. It is what you use to watch an area rather than a point.

The camera wall, with the device tree beside the panels

Building a grid​

Drag cameras in from the device tree, or add them from the grid's own controls. Two layout modes are offered:

LayoutBehaviour
Fixed layoutCameras occupy a set arrangement of equal tiles
Free-form gridTiles are positioned and sized individually

Fixed is right for monitoring, where consistency helps and an operator learns where each camera lives. Free-form is right for an investigation, where one camera matters more than the others and deserves the space.

Keeping players in sync​

Keep players in sync ties the cameras to a single timeline, so moving one moves them all.

This is the setting that makes multi-camera review work. Following somebody through a property means seeing the same moment from several angles, and unsynchronised players make that almost impossible to judge.

Turn it off when you want to compare different times — the same doorway at 09:00 and at 17:00, for instance.

Tiles persist​

Cameras you have open stay open when you navigate away and come back, rather than reloading from scratch. A grid assembled for an investigation survives a detour into the data and back.

Popping out​

Pop out this view detaches the grid into its own window for a second monitor. See Working Across Monitors.

A pop-out shares your session and closes when you sign out.

How many cameras​

Each tile is a live stream, so there is a practical ceiling before the machine or network becomes the limit. If a grid is stuttering, reduce the number of tiles before adjusting anything else.

For a permanent display, a dashboard with two or three large camera widgets is often better than a dense grid nobody can read from across the room.

Audit record​

What eConnect writes to the audit trail for the actions on this page.

View Cameratype 400ViewCamera
  • CAMERA '{camera name}' LIVE
  • CAMERA '{camera name}' PLAYBACK @ '{local start time}'